November 2010

Building an avatar in Blender from scratch Step 9: Animation

November 13, 2010 by griff   Comments (0)

Well I have animated DEKA using thyme's Seamless3D to create a Hanim1 avatar and animations.

The avatar created in Blender was imported into Seamless3D and various parts of the mesh assigned to my part tree structure.

The first three animations were bvh files (one from the internet, two created in Poser5). The bvh files were processed in BVHacker first then imported into Seamless3D.

The final animation - the eyebrow raising was done using a simple animation using a "displacer node", that is part of the Hanim1 spec, and a simple scalar interpolator.

So here is a video of the final product with 4 animations:

DEKA or here on YouTube

 

The sad thing about it all is that only two pieces of VRML/X3D software support this avatar. Instant Reality and BS Contact (eyebrow not tested on Contact) - and as there is no wandering logo in the video, you can guess what I used.

 

As an aside note, all the software used to create and animate DEKA was free - even Poser 5 which I got a few years back in a giveaway by Curious Labs(?) when the new version Poser 7 came out.

 

griff :)