Building an avatar in Blender from scratch. Step 4: Arms
July 14, 2010 by griff
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More on my building of an avatar in Blender - this time preparing the neck and creating the arms.
First step was to cut a hole where the head will join the neck and tweak the vertices to round the hole. (first image red rectangle front), then I deleted the four faces (first image, red rectangle side). Note when you delete the four faces the hole you are left with is defined by 8 vertices - more in that when we make the hands.
These 8 vertices you just do the extrude process (as edges) the required number of times. Again I left out the elbow joint as Williamson puts in triangles and I want to test this out when I use Seamless3D for the animations. As I said before, it is very easy to add in extra loops of vertices. With each extrusion the vertices are scaled to fit the background images. Result is the image below.
You will note that I added in some more loops in the torso (red rectangles, second image) and tweaked the vertices in the chest area. To be honest I did not like the result - that will be changed back later. Minor tweaking around the buttocks too. ( One oddity, when I added the extra loops Blender seemed tho redefine what it considers the starting rectangle - the mirrored whitish rectangle - no idea why and it seems to be inconsequential)
Next step the head - the hardest part !!
TY for the comment Steve. Glad someone is reading this stuff - though I'm having a lot of fun building this avatar - and learning too ;-)
griff :)
